https://www.kujiale.com/package/3FO4K4VYA227
Problems with operation in 3DMax.
1. The issue of compression failure.
two. The problem of inconsistent supplies.
what is a fat file is processed in three.3DMax.
1. [Failed to produce compressed package]
As shown:
Resolution:
In this case, there's a special symbol or space inside the texture name or the path exactly where the texture is positioned, which causes failure.
computer fat and path needs to be changed to standard.
Solution:
Within this case, the path of this map will not be set. Open the resource tracking setting path to make sure that all map states are determined. If there's a file loss, you should discover the texture file and place it within a folder. If you never want it, you can locate the shader and clear the bitmap.
Solution:
There is absolutely no name defined for the texture in the material. as follows:
This texture must be deleted or replaced having a defined texture.
Or since the texture file is also large, the pixels with the texture exceed 5000.
2. [Materials do not meet the problem]
Remedy:
Multi-dimensional sub-materials need to separate the ID components of every material, after which assign the material in the person material balls for the corresponding separated elements.
three. [Processing texture UV in 3DMax]
When the texture does not help coordinate adjustment and texture crop upload, it can be really troublesome to approach the texture in PS.
diskgetor data recovery :
1). You could use UVW texture to adjust
2). Directly select the corresponding shader, right-click and pick 'render map', try to ensure the most effective texture, and then re-add bitmap, add texture without having any coordinates and cropping could be exactly the same because the original impact.
Content material supply:
Cooler 3D Cloud Design and style
http://help.kujiale.com/hc/kb/article/1051079/